Using Polygon Cruncher for Lightwave

Installation

In order to install Polygon Cruncher :

Adding the plugins in Lightwave

Once installed, plugin must be recognized by Lightwave :

Choose the optimization mode

Interactive optimization of the current scene

Depending of your choice, Polygon Cruncher get the objects from the curent, active or all Lightwave layer and displays them in Polygon Cruncher's visualization window.

You can select the layer to optimize in the Polygon Cruncher object list. You can also choose a material to optimize for a given layer.

UV texture and vertex colors settings are set back into Lightwave once optimization done. Polygon Cruncher for Lightwave also try to keep:

  • Weights maps
  • Morphs maps
  • Sets (points selection)
  • Parts (polygons selection)
Batch processing

Select Optimize a set of files to display the batch processing dialog box.

LightWave might display dialogs while performing a batch processing. This can occurs when LightWave can't find a texture file.

Check Validate LightWave dialogs automatically during batch processing if you want to validate automatically these dialogs and avoid batch processing interruption.

Note: when this option is checked and when LightWave can't find the file for a texture, the reference to this texture will be missing in the optimized file. In this case, use the material editor to set back the texture file for materials in optimized files, or leave Validate LightWave dialogs unchecked.

Notes about Polygon Cruncher for Lightwave

Desinstallation

To uninstall Polygon Cruncher, use "Add/Remove programs" in the Windows control panel.